Steve Jobs



Steve Jobs is now deceased. The Apple chairman and former CEO who made personal computers, smart-phones, tablets, and digital animation mass-market products passed away today. We're going to miss him. Deeply, and personally.
Steven P. Jobs passed away on October 5th, 2011 after a long struggle with pancreatic cancer. He was just 56 years old. We mourn his passing, and wish his family the very best.
Let's address this up front: Gizmodo and Steve Jobs had, at best, a tumultuous relationship. Yet no matter how much he may have hated us, we admired him.

No, that's not quite right. We loved him.
He was the reason many of us got into this industry, or even care about technology at all. He made the computer personal, and the smart-phone fun. Bill Gates may have put a computer on every office desk, but it was Steve Jobs who put one in every dorm room and bedroom and living room. And then, years later, he repeated the trick, putting one in every bag and every pocket, thanks to the iPad and iPhone. If you use a computer or smart-phone today, it is either one he created, or an imitation of his genius.

He changed the way movies are made, the way music is sold, the way stories are told, the very way we interact with the world around us. He helped us work, and gave us new ways to play. He was a myth made man.
Prior to Steve Jobs, computers were alien to most of us. They were accessible to few people without an engineering degree. Not merely because of their complex operating procedures, but also because they were so cold and so inhuman. Jobs understood that they could be something more than that. That while computers would never be people, he could endow them with humanity. He could transform them into machines that not only anyone could use, but that everyday people would enjoy using thanks to the art of great design. He made them something that would be part of our lives. And he did that again and again.

His life story is familiar, but it deserves repeating. He was given up for adoption by his unmarried parents. He grew up in California, and was very much a product of that place and time. He took drugs. He got into phone hacking. Both were precursors to what would always be his interest: changing the status quo.
In 1976 he started Apple in a garage. Together with Steve Wozniak, he shipped the first true fully-built personal computer, the Apple I. He drove development of the Mac, understanding that it was the future of computers. The great thing that we would all see. He brought in a grown up to run the company. And that grown up forced him out of the company that he built and into the wilderness.

While he was gone, he started NeXT computer. The NeXT operating system would form the underpinnings of Apple's OS X, and iOS.

He also started the best movie studio of the past 30 years. Pixar's films were innovative, to be sure. It pushed the boundaries of CGI to such an extent that even today its early films still look great. But technology is only a tool. As with everything else he understood that great technology alone is not enough. It must be human to have an impact. Pixar movies tell stories. They make grown men cry. That was the impact of Steve Jobs.

He became a family man. He reunited with his biological mother, and his sister, the writer Mona Simpson. He married. He had children. He was, by all accounts, a great dad. It was his role as husband and father that helped drive his second act at Apple.

After his return to Apple, the company began shipping iconic product after iconic product. Products that defined a decade. The iMac, OS X, the iPod, iTunes (which was very good, before it was very bad), the iPhone, the iPad. All of these were deeply human products. They reflected his understanding of how technology was used not only in the workplace, but in the home. In his keynotes, product demos typically showed not executives, but families.
He made Apple into the most valuable company in the world.
He never met his biological father.

He accomplished so many things, in so many fields that it's tempting to compare Jobs to someone from the past. A Thomas Edison or a Ben Franklin or even a Leonardo Da Vinci. We tend to do that because it helps us understand. But it does him a disservice. He was unique. His own person. Our own person.
He was our emblematic genius. In 100 years, when historians talk about the emergence of the age of intelligent machines, it is Steve Jobs they will hold up as the great exemplar of our era.

They will remember his flaws, too. When Atari hired Jobs and Woz to write the code for the iconic Atari game Breakout, the pair earned a $5000 bonus for completing the work, largely done by Woz. But Jobs kept the bonus a secret, and only paid his partner $375. When his daughter Lisa was born in 1978, he spent two years denying he was her father. His denials forced her and her mother to support themselves on welfare. In the workplace he's often been described as temperamental and even petulant. He could be arrogant and unforgiving.

He was not a god. He was simply a man.
Yet for all his faults, he changed the world. He made it better.
He once famously asked of a critic "What have you done that is so great?" For Jobs, the answer to that question was very nearly unlimited.

Our world will be less interesting, less exciting, and less meaningful without him.
Goodbye, Mr. Jobs. We will miss you so very much.

Graphic Designers: The Need to Know

Graphic Design: The Real Deal.

1. Graphic design is universally perceived as being a fun, artsy, stress-free job where you sit and draw pretty pictures all day. The truth of the matter is, graphic design isn't always so glamorous, and it certainly isn't a ride in the park. Like any job, the days can be long and the workload piled up to the ceiling. Computer programs can get buggy and crash quite often; clients can become overbearingly demanding and cause you grief throughout the day; and priorities can switch around at a moment's notice. Talk about stress!

2. Are You a Right-Brained Creative Artistic Type? The very first thing one must consider before entering into a graphic design degree program is whether you are a creative, artistic person. If you aren't, you will not survive in the graphic design arena. Likewise, you won't survive as a graphic designer if you dislike working with computers. At least with print designers, all the work is now done via software programs such as Adobe Creative Suite.

3. Education. Graphic designers generally have a Bachelor of Fine Arts degree from a public university or distinguished art school.

4. Your Design Portfolio. To the graphic designer, the portfolio is like headgear on a football star: you can't play without it. A quick jaunt to your local art supply store will inform you as to the sizes, styles, and presentations available for your design portfolio. Typically, a portfolio contains roughly between 12 and 15 of your best pieces of graphic design artwork. This is what you will show to prospective employers. Though many graphic designers are creating websites and uploading their artwork to the Web, you still need a physical portfolio to display your artwork during job interviews. If you are unsure of the whole portfolio thing, don't worry; most graphic design schools will educate you on how to put it all together.

5. Online/Web Graphic Design Opportunities. After you've completed the requirements for your graphic design degree, keep in mind that more options exist other than print design alone. In recent years, more companies are blurring the line between traditional print graphic designers and web designers. So if you see a job opening for a graphic designer and they require HTML, CSS, and Flash, chances are that job will be majority web design as opposed to traditional print media. If you're particularly tech-savvy and you feel comfortable dividing your time between design and web development work, this may be a great opportunity to make a higher salary than traditional print design.

6. Personality Type Profile for the Successful Graphic Designer. Becoming a graphic designer takes a certain personality type. First and foremost, you must have thick skin. People are going to critique your artwork on a daily basis, and sometimes it can be very harsh (especially true in ad agencies). You need to be able to go with the flow and accept changes. Also, you must take on the role of a perfectionist and not let any mistakes pass you by. Remember, you're dealing with clients whose entire image depends on your ability to create eye-catching logos, graphics, and branding in order to bring in more business.

7. Competitive Nature of Graphic Design. Perhaps the biggest lesson one needs to learn about the field of graphic design is that it is highly competitive, and you always have to be at the top of your game. The highest paying graphic designer positions are based in large advertising/marketing firms with top clients; but you'll sacrifice virtually all of your free time and then some trying to please marketing managers and making sure your artwork is more cutting-edge than any other out there. You must be a problem solver, constantly learning new skills, and have a positive, out of the box-thinking attitude.

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